Sealed Card System: Difference between revisions

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The Sealed Card System is a unique feature that allows players to harness the power of special cards in two distinct ways: sealed and unsealed. When a card is in its sealed state, it provides a certain effect, often defensive or passive in nature. Once unsealed, the card's effects are amplified or transformed, typically providing more aggressive or powerful enhancements. Players can strategically choose when to seal or unseal a card based on their needs and the situation at hand.
The Sealed Card System is a unique feature that allows players to harness the power of special cards in two distinct ways:<br>
sealed and unsealed. When a card is in its sealed state, it provides a certain effect, often defensive or passive in nature. Once unsealed, the card's effects are amplified or transformed, typically providing more aggressive or powerful enhancements. Players can strategically choose when to seal or unseal a card based on their needs and the situation at hand.


[[MVP Card information| MVP Cards]]<br>


===MVP Monster===
[[Mini boss Card information|Mini Boss Cards]]
{| class="wikitable" style="width: 80%;"
|-
! style="width: 10%;" | Card
! style="width: 45%;" | Sealed Effect
! style="width: 45%;" | Unsealed Effect
|- style="vertical-align:top;"
| [[File:4236.png|150px]]
| style="text-align:left;" |
 
Add a 1% chance of auto casting <span style="color:green">Level 5 Kyrie Eleison</span><br>
on the user when the user
receives Physical Damage.<br>
<span style="color:green">[Base Intelligence >= 255]</span><br>
Add a chance of auto casting Level 5 Kyrie Eleison is increased to 8%.
 
| style="text-align:left;" |
 
All Stats + 1
 
Add a 3% chance of auto casting <span style="color:green">Level 10 Kyrie Eleison</span><br>
on the user when the user receives Physical Damage.<br>
<span style="color:green">[Base Intelligence >= 255]</span><br>
Add a chance of auto casting <span style="color:green">Level 10 Kyrie Eleison</span> is increased to 10%.
 
|- style="vertical-align:top;"
| [[File:4359.png|150px]]
| style="text-align:left;" | Enables use of <span style="color:green">Level 3 Cloaking.</span>
Received 100% more damage from Water, Earth, Fire and Wind property attacks.
| style="text-align:left;" | Enables use of <span style="color:green">Level 3 Cloaking.</span>
Increase damage of Meteor Assault and Soul Destroyer
|- style="vertical-align:top;"
 
| [[File:4425.png|150px]]
| style="text-align:left;" | ATK + 25
When dealing a physical attack there is a small chance that for 10 seconds your ASPD will increase by 100%.
| style="text-align:left;" | ATK + 100
Increase damage against Demi-Human monster by 10%.
When dealing melee and range physical attacks, has a chance to transform into Atroce.
When in transform state, user gains the Power of Atroce.
 
|- style="vertical-align:top;"
| [[File:4372.png|150px]]
| style="text-align:left;" | Increases effectiveness of <span style="color:green">Healing</span> skills by 30% when they are cast by the wearer.
Increases SP consumption by 15%.
| style="text-align:left;" | Increases effectiveness of <span style="color:green">Healing</span> skills by 500% when they are cast by the wearer.
Increases SP consumption by 30%
 
|- style="vertical-align:top;"
| [[File:4147.png|150px]]
| style="text-align:left;" | Endow a weapon with damage that will splash 9 cells around the character with each attack.
HIT - 10
| style="text-align:left;" | Endow a weapon with damage that will splash 9 cells around the character with each attack.
HIT - 10
When dealing melee and range physical attacks, has a chance to transform into Baphomet.
When in transform state user gains the Power of Baphomet.
|- style="vertical-align:top;"
| [[File:4145.png|150px]]
| style="text-align:left;" | Reduce Casting Time by 30%.
| style="text-align:left;" | Reduce Casting Time by 50%.
 
|- style="vertical-align:top;"
| [[File:4168.png|150px]]
| style="text-align:left;" | Add a 10% chance of auto casting <span style="color:green">Level 5 Meteor Storm</span> on an enemy when the user receives Physical Damage.
[+ Dark Illusion Card]
Maximum HP and SP + 20%.
Reduce cast time by an additional 10%.
<br><br>
More Information on Combo:<br>
Dark Lord Card & Dark Illusion Card
| style="text-align:left;" | Add a 10% chance of auto casting <span style="color:green">Comet</span> Skill on an enemy when the user receives Melee Physical Damage.
 
|- style="vertical-align:top;"
| [[File:4386.png|150px]]
| style="text-align:left;" | MDEF +5
Has a 5% chance of autocasting <span style="color:green">Level 1 Land Protector</span> around the user when the user receives magical attack.
 
| style="text-align:left;" | MDEF -20
Gains immunity against Frozen status.
Has a 10% chance of autocasting <span style="color:green">Level 1 Land Protector</span> around the user when the user receives magical attack.
 
|- style="vertical-align:top;"
| [[File:4142.png|150px]]
| style="text-align:left;" | Enable faster Attack Speed so long as the weapon to which this card is compounded is equipped.
| style="text-align:left;" | Enable faster Attack Speed so long as the weapon to which this card is compounded is equipped.
 
|- style="vertical-align:top;"
| [[File:4134.png|150px]]
| style="text-align:left;" | Enable a 10% chance of gaining 5% of the damage inflicted upon an enemy as SP with each attack.
| style="text-align:left;" | Drains 1% of target's SP by a low chance.
When dealing or receiving physical attacks, has a chance to transform into Dracula.
When the user transforms into Dracula, it siphons enormous amount of SP from enemy.
 
|- style="vertical-align:top;"
| [[File:4137.png|150px]]
| style="text-align:left;" | Nullify reduction in damage inflicted on enemies resulting from enemy's size.
| style="text-align:left;" | Increase damage inflicted on Medium size monster by 20%.
 
 
|- style="vertical-align:top;"
| [[File:4330.png|150px]]
| style="text-align:left;" | Never be affected by Blind and Curse effects.
INT + 3
 
| style="text-align:left;" | Adds chance to inflict blind and curse when attacking
Never be affected by Blind and Curse effects.
INT + 3
 
|- style="vertical-align:top;"
| [[File:4123.png|150px]]
| style="text-align:left;" | Enable effect of the Endure skill so long as the Footgear to which this card is compounded is equipped.
Maximum HP - 25%
| style="text-align:left;" | Enable effect of the Endure skill so long as the Footgear to which this card is compounded is equipped.
Maximum HP + 5%.
All Stats + 1.
 
|- style="vertical-align:top;"
| [[File:4441.png|150px]]
| style="text-align:left;" | MATK + 10%, Maximum SP - 50%
Increases damage inflicted on Demihuman and Angel monster by 15%.
| style="text-align:left;" | MATK + 10%, Maximum SP - 50%
Increases magical damage inflicted on Demi-human and Angel monster by 50%.
 
|- style="vertical-align:top;"
| [[File:4324.png|150px]]
| style="text-align:left;" | Add a 50% chance of auto casting 'Freeze' on an enemy when the user receives Physical Damage.
[Garm Baby Card Combo]
<br><br>
More Information on Combo:<br>
Hatii Bebe Card & Hatii Card
 
| style="text-align:left;" | Add a 50% chance of auto casting 'Freeze' on an enemy when the user receives Physical and Magical Damage.
 
|- style="vertical-align:top;"
| [[File:4352.png|150px]]
| style="text-align:left;" |Every 10 seconds, you recover 50 HP and 10 SP.
Increases Maximum HP and Maximum SP by 10%.
 
| style="text-align:left;" | Every 10 seconds, you recover 20000 HP and 1000 SP.
Increases Maximum HP and Maximum SP by 20%.
 
|- style="vertical-align:top;"
| [[File:4408.png|150px]]
| style="text-align:left;" | Increase damage inflicted on Holy Property, Shadow Property, Angel monster and Demon monster by 40%.
| style="text-align:left;" | Enormous damage inflicted on Holy Property, Shadow Property, Angel monster and Demon monster.
 
|- style="vertical-align:top;"
| [[File:4128.png|150px]]
| style="text-align:left;" | Nullify all magic spells, including supportive skills, that target the owner at the cost of doubling SP Consumption cost when using skills.
| style="text-align:left;" | Nullify all magic spells, including supportive skills, that target the owner at the cost of doubling SP Consumption cost when using skills.
 
|- style="vertical-align:top;"
| [[File:4363.png|150px]]
| style="text-align:left;" | Every time you receive a Magical or a Physical Damage, small chance to auto-spell <span style="color:green">Level 1 Assumptio</span> on yourself.
| style="text-align:left;" | Enables use of <span style="color:green">Level 3 Assumptio.</span>
 
|- style="vertical-align:top;"
| [[File:4365.png|150px]]
| style="text-align:left;" |Ignores MDEF of normal monsters. Slows your casting time by 2x. Reduces SP regeneration rate by 100%.
Drain 2000 SP as the headgear is unequipped. 
| style="text-align:left;" |Increases cast time by 100%, reduces SP Recovery by 100%, and Reduce Casting Time of <span style="color:green">Amplify<span> Magic Power by 100% But the wearer's attacks will ignore the MDEF of Normal monster. Drain 2,000 SP when the compounded header is unequipped.
 
|- style="vertical-align:top;"
| [[File:4430.png|150px]]
| style="text-align:left;" | +1 ATK, +1 Critical Rate and +1 HIT for every 10 Job Levels.
Adds a 1% chance of auto casting <span style="color:green">Level 2 Earthquake</span> when receiving physical attack.
| style="text-align:left;" | +2 ATK, +2 Critical Rate  and +2 HITfor every 5 Job Levels.
Adds a 1% chance of auto casting <span style="color:green">Level 5 Earthquake</span> when receiving melee physical attack.
 
|- style="vertical-align:top;"
| [[File:4263.png|150px]]
| style="text-align:left;" | Ignore normal monster's defense when attacking.
Reduces natural HP recovery by 100% and drain 666 HP every 10 seconds.
Drain 999 HP as the weapon is unequipped. 
| style="text-align:left;" | Inflict 50% more damage with Critical attacks.
Reduces natural HP recovery by 100% and drain 666 HP every 10 seconds.
Drain 999 HP as the weapon is unequipped.
 
|- style="vertical-align:top;"
| [[File:4403.png|150px]]
| style="text-align:left;" | Reduces all skill's after-cast delay by 10%.
| style="text-align:left;" | Reduces all skill's after-cast delay by 30%.
 
|- style="vertical-align:top;"
| [[File:4318.png|150px]]
| style="text-align:left;" | Add a 2% chance of auto casting <span style="color:green">Level 2 Storm Gust</span> on the enemy when attacking.
Has 10% chance of Freezing an enemy when attacking.
| style="text-align:left;" | Add a 2% chance of auto casting <span style="color:green">Level 2 Storm Gust</span> on the enemy when attacking.
Has 20% chance of Freezing an enemy when attacking.
 
|- style="vertical-align:top;"
| [[File:4419.png|150px]]
| style="text-align:left;" | Increases damage against Fire Property monsters by 50%.
Add a 3% chance of auto casting <span style="color:green">Level 10 Frost Nova</span> on an enemy when the user receives Physical Damage. 
| style="text-align:left;" | Increases damage against Fire Property monsters by 50%.
Increases damage of <span style="color:green">Storm Gust</span> skill by 100%.
 
|- style="vertical-align:top;"
| [[File:4376.png|150px]]
| style="text-align:left;" | Maximum HP - 80%
Maximum SP + 50%
Add a 2% chance of gaining 'Banana' each time a monster is killed.
Double Banana's healing rate.
| style="text-align:left;" | Maximum HP - 40%
Maximum SP + 50%
Add a 2% chance of gaining 'Yggdrasil Seed' each time a monster is killed.
Double Yggdrasil Seeds's healing rate.
 
|- style="vertical-align:top;"
| [[File:4357.png|150px]]
| style="text-align:left;" | Enables use of <span style="color:green">Level 1 Berserk</span>.
Maximum HP - 10%.
Receive 50% more damage.
| style="text-align:left;" |
Enables use of <span style="color:green">Level 1 Berserk</span>.
Maximum HP - 50%
 
|- style="vertical-align:top;"
| [[File:4276.png|150px]]
| style="text-align:left;" | Add a 1% chance of auto casting Stun, Curse, Silence, Poison, Bleeding on enemy when dealing melee physical damage.
| style="text-align:left;" | Add a 0.01% chance of auto casting 'Coma' on enemy when attacking.
Add a 5% chance of auto casting Stun, Curse, Silence, Poison, Bleeding on enemy when attacking.
 
|- style="vertical-align:top;"
| [[File:4146.png|150px]]
| style="text-align:left;" | Reflect single target attack Magic back at the caster (Success Chance 10%)
| style="text-align:left;" | Reflect single target attack Magic back at the caster (Success Chance 50%).
 
|- style="vertical-align:top;"
| [[File:4132.png|150px]]
| style="text-align:left;" | Nullify the Gemstone requirement of certain spells at the cost of increasing SP Consumption by 500% when using skills.
| style="text-align:left;" | Nullify the Gemstone requirement of certain spells at the cost of increasing SP Consumption by 25% when using skills.
 
|- style="vertical-align:top;"
| [[File:4131.png|150px]]
| style="text-align:left;" | Enable faster Movement Speed so long as the Footgear to which this card is compounded is equipped.
| style="text-align:left;" | Enable the fastest movement speed as long as the footgear to which this card is compounded is equipped.
 
|- style="vertical-align:top;"
| [[File:4143.png|150px]]
| style="text-align:left;" | Gain immunity to the Stun status. VIT + 3. Maximum HP - 30%
| style="text-align:left;" | Gain immunity to the Stun status. VIT + 3
 
|- style="vertical-align:top;"
| [[File:4135.png|150px]]
| style="text-align:left;" | Reflect 5% of all Physical Melee Damage back to the enemy which inflicted it.
| style="text-align:left;" | Reflect 30% of all Physical Melee Damage back to the enemy which inflicted it.
 
|- style="vertical-align:top;"
| [[File:4144.png|150px]]
| style="text-align:left;" | Enable full HP and SP restoration when resurrected.
| style="text-align:left;" | Enable full HP and SP restoration when resurrected.
Enable the use of Level 4 Resurrection skill.
 
|- style="vertical-align:top;"
| [[File:4148.png|150px]]
| style="text-align:left;" | Reduce SP Consumption of skills by 30%.
| style="text-align:left;" | Reduce SP Consumption of skills by 100%.
 
|- style="vertical-align:top;"
| [[File:4121.png|150px]]
| style="text-align:left;" | HIT + 100
| style="text-align:left;" | HIT + 500
 
|- style="vertical-align:top;"
| [[File:4342.png|150px]]
| style="text-align:left;" | Can not be knocked back.
VIT + 3
Make an armor indestructible (except in upgrade attempts).
| style="text-align:left;" | Can not be knocked back.
VIT + 3
Make an armor indestructible (except in upgrade attempts). Reduces physical damage received from small, medium and large size monsters by 15%.
 
|- style="vertical-align:top;"
| [[File:4367.png|150px]]
| style="text-align:left;" | Reduces HP recovery by 100%.
Add a 5% chance of gaining 20% of the damage inflicted on an enemy as HP with each attack.
| style="text-align:left;" | Reduces HP recovery by 100%.
Add a 100% chance of gaining 20% of the damage inflicted on an enemy as HP with each attack.
 
|- style="vertical-align:top;"
| [[File:4302.png|150px]]
| style="text-align:left;" | Maximum HP + 50%
DEF - 50, MDEF - 50
| style="text-align:left;" | Maximum HP + 100%
DEF - 50, MDEF - 50
 
|- style="vertical-align:top;"
| [[File:4399.png|150px]]
| style="text-align:left;" | Deals more damage depending on the Boss target's defense.
Drain 1 SP from its owner on each attack.
| style="text-align:left;" | Deals more damage depending on the target's defense.
Drain 1 SP from its owner on each attack.
DEF - 30, Flee Rate - 30
 
|- style="vertical-align:top;"
| [[File:4305.png|150px]]
| style="text-align:left;" | same description - Increases damage inflicted on all enemies by 15%.
| style="text-align:left;" | same description - Increases damage inflicted on all enemies by 30%.
 
|- style="vertical-align:top;"
| [[File:4407.png|150px]]
| style="text-align:left;" | Make compounded weapon indestructible (except in upgrade attempts).
Increases Physical Attack Strength by 10%.
| style="text-align:left;" | Add a 1% chance of auto casting <span style="color:green">Level 1 Dispell</span> when attacking.
Make compounded weapon indestructible (except in upgrade attempts).
Increases Physical Attack Strength by 10%.
 
|- style="vertical-align:top;"
| [[File:4374.png|150px]]
| style="text-align:left;" | Every time you do a Magical attack, it ignores 30% of Boss-type monster's MDEF, and does damage accordingly.
DEX + 2
| style="text-align:left;" | Every time you do a Magical attack, it ignores 100% of Boss-type monster's MDEF, and does damage accordingly.
DEX + 5
 
|- style="vertical-align:top;"
| [[File:4361.png|150px]]
| style="text-align:left;" | dd a 5% chance of breaking the enemy's weapon and a 3% chance of breaking the enemy's armor when attacking.
| style="text-align:left;" | Add a 10% chance of breaking the enemy's weapon and a 7% chance of breaking the enemy's armor when attacking.
 
More Information on Combo:
Hollgrehenn's Hammer[1] & MasterSmith Card
|}
 
===Boss Monster===

Latest revision as of 07:18, 2 August 2024

The Sealed Card System is a unique feature that allows players to harness the power of special cards in two distinct ways:
sealed and unsealed. When a card is in its sealed state, it provides a certain effect, often defensive or passive in nature. Once unsealed, the card's effects are amplified or transformed, typically providing more aggressive or powerful enhancements. Players can strategically choose when to seal or unseal a card based on their needs and the situation at hand.

MVP Cards

Mini Boss Cards