Sealed Card System: Difference between revisions
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|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
|rowspan="2" |[[File:4236.png|150px]] | |rowspan="2" |[[File:4236.png|150px]] | ||
!colspan="2" style="text-align:left; height: 1px;" | Amon Ra | |||
|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
| style="text-align:left;" | | | style="text-align:left;" | | ||
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<span style="color:green">[Base Intelligence >= 255]</span><br> | <span style="color:green">[Base Intelligence >= 255]</span><br> | ||
Add a chance of auto casting <span style="color:green">Level 10 Kyrie Eleison</span> is increased to 10%. | Add a chance of auto casting <span style="color:green">Level 10 Kyrie Eleison</span> is increased to 10%. | ||
|- style="vertical-align:top;" | |||
|rowspan="2"|[[File:4359.png|150px]] | |||
!colspan="2" style="text-align:left; height: 1px;" | Assassin Cross Eremes | |||
|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
| style="text-align:left;" | | | style="text-align:left;" | | ||
Enables use of <span style="color:green">Level 3 Cloaking.</span> | Enables use of <span style="color:green">Level 3 Cloaking.</span> | ||
Received 100% more damage from <span style="color:blue">Water</span>, <span style="color:maroon">Earth</span>, <span style="color:red">Fire</span> and <span style="color:green">Wind</span> property attacks. | |||
| style="text-align:left;" | | | style="text-align:left;" | | ||
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|rowspan="2"| [[File:4425.png|150px]] | |rowspan="2"| [[File:4425.png|150px]] | ||
!colspan="2" style="text-align:left; height: 1px;" | Atroce | |||
|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
| style="text-align:left;" | ATK + 25 | | style="text-align:left;" | ATK + 25 | ||
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|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
|rowspan="2"| [[File:4372.png|150px]] | |rowspan="2"| [[File:4372.png|150px]] | ||
!colspan="2" style="text-align:left; height: 1px;" | Bacsojin | |||
|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
| style="text-align:left;" | Increases effectiveness of <span style="color:green">Healing</span> skills by 30% when they are cast by the wearer. | | style="text-align:left;" | Increases effectiveness of <span style="color:green">Healing</span> skills by 30% when they are cast by the wearer. | ||
Increases SP consumption by 15%. | Increases SP consumption by 15%. | ||
| style="text-align:left;" | Increases effectiveness of <span style="color:green">Healing</span> skills by 500% when they are cast by the wearer. | | style="text-align:left;" | Increases effectiveness of <span style="color:green">Healing</span> skills by 500% when they are cast by the wearer. | ||
Increases SP consumption by 30% | |||
|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
|rowspan="2"| [[File:4147.png|150px]] | |rowspan="2"| [[File:4147.png|150px]] | ||
!colspan="2" style="text-align:left; height: 1px;" | Baphomet | |||
|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
| style="text-align:left;" | Endow a weapon with damage that will splash 9 cells around the character with each attack. | | style="text-align:left;" | Endow a weapon with damage that will splash 9 cells around the character with each attack. | ||
HIT - 10 | HIT - 10 | ||
| style="text-align:left;" | Endow a weapon with damage that will splash 9 cells around the character with each attack. | | style="text-align:left;" | Endow a weapon with damage that will splash 9 cells around the character with each attack. | ||
HIT - 10 | |||
When dealing melee and range physical attacks, has a chance to transform into Baphomet. | |||
When in transform state user gains the Power of Baphomet. | |||
|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
|rowspan="2"| [[File:4145.png|150px]] | |rowspan="2"| [[File:4145.png|150px]] | ||
!colspan="2" style="text-align:left; height: 1px;" | Beelzebub | |||
|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
| style="text-align:left;" | Reduce Casting Time by 30%. | | style="text-align:left;" | Reduce Casting Time by 30%. | ||
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|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
|rowspan="2"| [[File:4168.png|150px]] | |rowspan="2"| [[File:4168.png|150px]] | ||
!colspan="2" style="text-align:left; height: 1px;" | Dark Lord | |||
|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
| style="text-align:left;" | Add a 10% chance of auto casting <span style="color:green">Level 5 Meteor Storm</span> on an enemy when the user receives Physical Damage. | | style="text-align:left;" | Add a 10% chance of auto casting <span style="color:green">Level 5 Meteor Storm</span> on an enemy when the user receives Physical Damage. | ||
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|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
|rowspan="2"| [[File:4386.png|150px]] | |rowspan="2"| [[File:4386.png|150px]] | ||
!colspan="2" style="text-align:left; height: 1px;" | Detale | |||
|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
| style="text-align:left;" | MDEF +5 | | style="text-align:left;" | MDEF +5 | ||
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|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
|rowspan="2"| [[File:4142.png|150px]] | |rowspan="2"| [[File:4142.png|150px]] | ||
!colspan="2" style="text-align:left; height: 1px;" | Doppelganger | |||
|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
| style="text-align:left;" | Enable faster Attack Speed so long as the weapon to which this card is compounded is equipped. | | style="text-align:left;" | Enable faster Attack Speed so long as the weapon to which this card is compounded is equipped. | ||
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|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
|rowspan="2"| [[File:4134.png|150px]] | |rowspan="2"| [[File:4134.png|150px]] | ||
!colspan="2" style="text-align:left; height: 1px;" | Dracula | |||
|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
| style="text-align:left;" | Enable a 10% chance of gaining 5% of the damage inflicted upon an enemy as SP with each attack. | | style="text-align:left;" | Enable a 10% chance of gaining 5% of the damage inflicted upon an enemy as SP with each attack. | ||
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|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
|rowspan="2"| [[File:4137.png|150px]] | |rowspan="2"| [[File:4137.png|150px]] | ||
!colspan="2" style="text-align:left; height: 1px;" | Drake | |||
|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
| style="text-align:left;" | Nullify reduction in damage inflicted on enemies resulting from enemy's size. | | style="text-align:left;" | Nullify reduction in damage inflicted on enemies resulting from enemy's size. | ||
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|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
|rowspan="2"| [[File:4330.png|150px]] | |rowspan="2"| [[File:4330.png|150px]] | ||
!colspan="2" style="text-align:left; height: 1px;" | Dark Snake Lord | |||
|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
| style="text-align:left;" | Never be affected by Blind and Curse effects. | | style="text-align:left;" | Never be affected by Blind and Curse effects. | ||
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|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
|rowspan="2"| [[File:4123.png|150px]] | |rowspan="2"| [[File:4123.png|150px]] | ||
!colspan="2" style="text-align:left; height: 1px;" | Eddga | |||
|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
| style="text-align:left;" | Enable effect of the Endure skill so long as the Footgear to which this card is compounded is equipped. | | style="text-align:left;" | Enable effect of the Endure skill so long as the Footgear to which this card is compounded is equipped. | ||
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|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
|rowspan="2"| [[File:4441.png|150px]] | |rowspan="2"| [[File:4441.png|150px]] | ||
!colspan="2" style="text-align:left; height: 1px;" | Falling Bichop | |||
|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
| style="text-align:left;" | MATK + 10%, Maximum SP - 50% | | style="text-align:left;" | MATK + 10%, Maximum SP - 50% | ||
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|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
|rowspan="2"| [[File:4324.png|150px]] | |rowspan="2"| [[File:4324.png|150px]] | ||
!colspan="2" style="text-align:left; height: 1px;" | Garm / Hatii | |||
|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
| style="text-align:left;" | Add a 50% chance of auto casting <span style="color:blue">'Freeze'</span> on an enemy when the user receives Physical Damage. | | style="text-align:left;" | Add a 50% chance of auto casting <span style="color:blue">'Freeze'</span> on an enemy when the user receives Physical Damage. | ||
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|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
|rowspan="2"| [[File:4352.png|150px]] | |rowspan="2"| [[File:4352.png|150px]] | ||
!colspan="2" style="text-align:left; height: 1px;" | Ygnizen Seniar / General Egnigem | |||
|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
| style="text-align:left;" |Every 10 seconds, you recover 50 HP and 10 SP. | | style="text-align:left;" |Every 10 seconds, you recover 50 HP and 10 SP. | ||
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|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
|rowspan="2"| [[File:4408.png|150px]] | |rowspan="2"| [[File:4408.png|150px]] | ||
!colspan="2" style="text-align:left; height: 1px;" | Gloomunder Night | |||
|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
| style="text-align:left;" | Increase damage inflicted on Holy Property, Shadow Property, Angel monster and Demon monster by 40%. | | style="text-align:left;" | Increase damage inflicted on Holy Property, Shadow Property, Angel monster and Demon monster by 40%. | ||
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|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
|rowspan="2"| [[File:4128.png|150px]] | |rowspan="2"| [[File:4128.png|150px]] | ||
!colspan="2" style="text-align:left; height: 1px;" | Golden Thief Bug | |||
|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
| style="text-align:left;" | Grants 50% defense against all magic attacks.<br> | | style="text-align:left;" | Grants 50% defense against all magic attacks.<br> | ||
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|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
|rowspan="2"| [[File:4363.png|150px]] | |rowspan="2"| [[File:4363.png|150px]] | ||
!colspan="2" style="text-align:left; height: 1px;" | High Priest Margaretha | |||
|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
| style="text-align:left;" | Every time you receive a Magical or a Physical Damage, small chance to auto-spell <span style="color:green">Level 1 Assumptio</span> on yourself. | | style="text-align:left;" | Every time you receive a Magical or a Physical Damage, small chance to auto-spell <span style="color:green">Level 1 Assumptio</span> on yourself. | ||
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|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
|rowspan="2"| [[File:4365.png|150px]] | |rowspan="2"| [[File:4365.png|150px]] | ||
!colspan="2" style="text-align:left; height: 1px;" | High Wizard Kathryne | |||
|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
| style="text-align:left;" |Ignores MDEF of normal monsters. Slows your casting time by 2x. Reduces SP regeneration rate by 100%. | | style="text-align:left;" |Ignores MDEF of normal monsters. Slows your casting time by 2x. Reduces SP regeneration rate by 100%. | ||
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|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
|rowspan="2"| [[File:4430.png|150px]] | |rowspan="2"| [[File:4430.png|150px]] | ||
!colspan="2" style="text-align:left; height: 1px;" | Ifrit | |||
|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
| style="text-align:left;" | +1 ATK, +1 Critical Rate and +1 HIT for every 10 Job Levels. | | style="text-align:left;" | +1 ATK, +1 Critical Rate and +1 HIT for every 10 Job Levels. | ||
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|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
|rowspan="2"| [[File:4263.png|150px]] | |rowspan="2"| [[File:4263.png|150px]] | ||
!colspan="2" style="text-align:left; height: 1px;" | Samurai Specter / Incantation Samurai | |||
|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
| style="text-align:left;" | Ignore normal monster's defense when attacking. | | style="text-align:left;" | Ignore normal monster's defense when attacking. | ||
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|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
|rowspan="2"| [[File:4403.png|150px]] | |rowspan="2"| [[File:4403.png|150px]] | ||
!colspan="2" style="text-align:left; height: 1px;" | Kiel D-01 | |||
|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
| style="text-align:left;" | Reduces all skill's after-cast delay by 10%. | | style="text-align:left;" | Reduces all skill's after-cast delay by 10%. | ||
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|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
|rowspan="2"| [[File:4318.png|150px]] | |rowspan="2"| [[File:4318.png|150px]] | ||
!colspan="2" style="text-align:left; height: 1px;" | Stormy Knight | |||
|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
| style="text-align:left;" | Add a 2% chance of auto casting <span style="color:green">Level 2 Storm Gust</span> on the enemy when attacking. | | style="text-align:left;" | Add a 2% chance of auto casting <span style="color:green">Level 2 Storm Gust</span> on the enemy when attacking. | ||
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|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
|rowspan="2"| [[File:4419.png|150px]] | |rowspan="2"| [[File:4419.png|150px]] | ||
!colspan="2" style="text-align:left; height: 1px;" | Ktullanux | |||
|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
| style="text-align:left;" | Increases damage against <span style="color:red">Fire</span> Property monsters by 50%. | | style="text-align:left;" | Increases damage against <span style="color:red">Fire</span> Property monsters by 50%. | ||
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|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
|rowspan="2"| [[File:4376.png|150px]] | |rowspan="2"| [[File:4376.png|150px]] | ||
!colspan="2" style="text-align:left; height: 1px;" | Lady Tanee | |||
|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
| style="text-align:left;" | Maximum HP - 80% | | style="text-align:left;" | Maximum HP - 80% | ||
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|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
|rowspan="2"| [[File:4357.png|150px]] | |rowspan="2"| [[File:4357.png|150px]] | ||
!colspan="2" style="text-align:left; height: 1px;" | Lord Knight Seyren | |||
|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
| style="text-align:left;" |Maximum HP - 10%.<br> | | style="text-align:left;" |Maximum HP - 10%.<br> | ||
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|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
|rowspan="2"| [[File:4276.png|150px]] | |rowspan="2"| [[File:4276.png|150px]] | ||
!colspan="2" style="text-align:left; height: 1px;" | Lord of the Dead / Lord of Death | |||
|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
| style="text-align:left;" | Add a 1% chance of auto casting Stun, Curse, Silence, Poison, Bleeding on enemy when dealing melee physical damage. | | style="text-align:left;" | Add a 1% chance of auto casting Stun, Curse, Silence, Poison, Bleeding on enemy when dealing melee physical damage. | ||
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|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
|rowspan="2"| [[File:4146.png|150px]] | |rowspan="2"| [[File:4146.png|150px]] | ||
!colspan="2" style="text-align:left; height: 1px;" | Maya | |||
|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
| style="text-align:left;" | Reflect single target attack Magic back at the caster (Success Chance 10%) | | style="text-align:left;" | Reflect single target attack Magic back at the caster (Success Chance 10%) | ||
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|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
|rowspan="2"| [[File:4132.png|150px]] | |rowspan="2"| [[File:4132.png|150px]] | ||
!colspan="2" style="text-align:left; height: 1px;" | Mistress | |||
|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
| style="text-align:left;" | Nullify the Gemstone requirement of certain spells at the cost of increasing SP Consumption by 500% when using skills. | | style="text-align:left;" | Nullify the Gemstone requirement of certain spells at the cost of increasing SP Consumption by 500% when using skills. | ||
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|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
|rowspan="2"| [[File:4131.png|150px]] | |rowspan="2"| [[File:4131.png|150px]] | ||
!colspan="2" style="text-align:left; height: 1px;" | Moonlight Flower | |||
|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
| style="text-align:left;" | Enable faster Movement Speed so long as the Footgear to which this card is compounded is equipped. | | style="text-align:left;" | Enable faster Movement Speed so long as the Footgear to which this card is compounded is equipped. | ||
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|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
|rowspan="2"| [[File:4143.png|150px]] | |rowspan="2"| [[File:4143.png|150px]] | ||
|colspan="2" style="text-align:left;" | nMVP | |colspan="2" style="text-align:left; height: 1px;" | nMVP | ||
|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
| style="text-align:left;" | Gain immunity to the Stun status. VIT + 3. Maximum HP - 30% | | style="text-align:left;" | Gain immunity to the Stun status. VIT + 3. Maximum HP - 30% | ||
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|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
|rowspan="2"| [[File:4135.png|150px]] | |rowspan="2"| [[File:4135.png|150px]] | ||
|colspan="2" style="text-align:left;" | nMVP | |colspan="2" style="text-align:left; height: 1px;" | nMVP | ||
|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
| style="text-align:left;" | Reflect 5% of all Physical Melee Damage back to the enemy which inflicted it. | | style="text-align:left;" | Reflect 5% of all Physical Melee Damage back to the enemy which inflicted it. | ||
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|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
|rowspan="2"| [[File:4144.png|150px]] | |rowspan="2"| [[File:4144.png|150px]] | ||
|colspan="2" style="text-align:left;" | nMVP | |colspan="2" style="text-align:left; height: 1px;" | nMVP | ||
|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
| style="text-align:left;" | Enable full HP and SP restoration when resurrected. | | style="text-align:left;" | Enable full HP and SP restoration when resurrected. | ||
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|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
|rowspan="2"| [[File:4148.png|150px]] | |rowspan="2"| [[File:4148.png|150px]] | ||
|colspan="2" style="text-align:left;" | nMVP | |colspan="2" style="text-align:left; height: 1px;" | nMVP | ||
|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
| style="text-align:left;" | Reduce SP Consumption of skills by 30%. | | style="text-align:left;" | Reduce SP Consumption of skills by 30%. | ||
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|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
|rowspan="2"| [[File:4121.png|150px]] | |rowspan="2"| [[File:4121.png|150px]] | ||
|colspan="2" style="text-align:left;" | nMVP | |colspan="2" style="text-align:left; height: 1px;" | nMVP | ||
|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
| style="text-align:left;" | HIT + 100 | | style="text-align:left;" | HIT + 100 | ||
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|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
|rowspan="2"| [[File:4342.png|150px]] | |rowspan="2"| [[File:4342.png|150px]] | ||
|colspan="2" style="text-align:left;" | nMVP | |colspan="2" style="text-align:left; height: 1px;" | nMVP | ||
|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
| style="text-align:left;" | Can not be knocked back. | | style="text-align:left;" | Can not be knocked back. | ||
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|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
|rowspan="2"| [[File:4367.png|150px]] | |rowspan="2"| [[File:4367.png|150px]] | ||
|colspan="2" style="text-align:left;" | nMVP | |colspan="2" style="text-align:left; height: 1px;" | nMVP | ||
|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
| style="text-align:left;" | Reduces HP recovery by 100%. | | style="text-align:left;" | Reduces HP recovery by 100%. | ||
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|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
|rowspan="2"| [[File:4302.png|150px]] | |rowspan="2"| [[File:4302.png|150px]] | ||
|colspan="2" style="text-align:left;" | nMVP | |colspan="2" style="text-align:left; height: 1px;" | nMVP | ||
|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
| style="text-align:left;" | Maximum HP + 50% | | style="text-align:left;" | Maximum HP + 50% | ||
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|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
|rowspan="2"| [[File:4399.png|150px]] | |rowspan="2"| [[File:4399.png|150px]] | ||
|colspan="2" style="text-align:left;" | nMVP | |colspan="2" style="text-align:left; height: 1px;" | nMVP | ||
|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
| style="text-align:left;" | Deals more damage depending on the Boss Class target's defense. | | style="text-align:left;" | Deals more damage depending on the Boss Class target's defense. | ||
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|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
|rowspan="2"| [[File:4305.png|150px]] | |rowspan="2"| [[File:4305.png|150px]] | ||
|colspan="2" style="text-align:left;" | nMVP | |colspan="2" style="text-align:left; height: 1px;" | nMVP | ||
|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
| style="text-align:left;" | Atk +20% add the chance of auto casting Level 10 Magnum Break on enemy when doing Physical Attack. Increases damage inflicted on all enemies by 15%. | | style="text-align:left;" | Atk +20% add the chance of auto casting Level 10 Magnum Break on enemy when doing Physical Attack. Increases damage inflicted on all enemies by 15%. | ||
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|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
|rowspan="2"| [[File:4407.png|150px]] | |rowspan="2"| [[File:4407.png|150px]] | ||
|colspan="2" style="text-align:left;" | nMVP | |colspan="2" style="text-align:left; height: 1px;" | nMVP | ||
|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
| style="text-align:left;" | Make compounded weapon indestructible (except in upgrade attempts). | | style="text-align:left;" | Make compounded weapon indestructible (except in upgrade attempts). | ||
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|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
|rowspan="2"| [[File:4374.png|150px]] | |rowspan="2"| [[File:4374.png|150px]] | ||
|colspan="2" style="text-align:left;" | nMVP | |colspan="2" style="text-align:left; height: 1px;" | nMVP | ||
|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
| style="text-align:left;" | Every time you do a Magical attack, it ignores 30% of Boss-type monster's MDEF, and does damage accordingly. | | style="text-align:left;" | Every time you do a Magical attack, it ignores 30% of Boss-type monster's MDEF, and does damage accordingly. | ||
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|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
|rowspan="2"| [[File:4361.png|150px]] | |rowspan="2"| [[File:4361.png|150px]] | ||
|colspan="2" style="text-align:left;" | nMVP | |colspan="2" style="text-align:left; height: 1px;" | nMVP | ||
|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
| style="text-align:left;" | dd a 5% chance of breaking the enemy's weapon and a 3% chance of breaking the enemy's armor when attacking. | | style="text-align:left;" | dd a 5% chance of breaking the enemy's weapon and a 3% chance of breaking the enemy's armor when attacking. |
Revision as of 09:17, 17 July 2024
The Sealed Card System is a unique feature that allows players to harness the power of special cards in two distinct ways: sealed and unsealed. When a card is in its sealed state, it provides a certain effect, often defensive or passive in nature. Once unsealed, the card's effects are amplified or transformed, typically providing more aggressive or powerful enhancements. Players can strategically choose when to seal or unseal a card based on their needs and the situation at hand.