Sealed Card System: Difference between revisions
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|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
| [[File:4134.png|200px]] | | [[File:4134.png|200px]] | ||
| style="text-align:left;" | | | style="text-align:left;" | Enable a 10% chance of gaining 5% of the damage inflicted upon an enemy as SP with each attack. | ||
| style="text-align:left;" | Drains 1% of target's SP by a low chance. | | style="text-align:left;" | Drains 1% of target's SP by a low chance. | ||
When dealing or receiving physical attacks, has a chance to transform into Dracula. | When dealing or receiving physical attacks, has a chance to transform into Dracula. | ||
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|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
| [[File:4137.png|200px]] | | [[File:4137.png|200px]] | ||
| style="text-align:left;" | | | style="text-align:left;" | Nullify reduction in damage inflicted on enemies resulting from enemy's size. | ||
| style="text-align:left;" | Increase damage inflicted on Medium size monster by 20%. | | style="text-align:left;" | Increase damage inflicted on Medium size monster by 20%. | ||
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|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
| [[File:4330.png|200px]] | | [[File:4330.png|200px]] | ||
| style="text-align:left;" | | | style="text-align:left;" | Never be affected by Blind and Curse effects. | ||
INT + 3 | |||
| style="text-align:left;" | Adds chance to inflict blind and curse when attacking | | style="text-align:left;" | Adds chance to inflict blind and curse when attacking | ||
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|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
| [[File:4123.png|200px]] | | [[File:4123.png|200px]] | ||
| style="text-align:left;" | | | style="text-align:left;" | Enable effect of the Endure skill so long as the Footgear to which this card is compounded is equipped. | ||
Maximum HP - 25% | |||
| style="text-align:left;" | Enable effect of the Endure skill so long as the Footgear to which this card is compounded is equipped. | | style="text-align:left;" | Enable effect of the Endure skill so long as the Footgear to which this card is compounded is equipped. | ||
Maximum HP + 5%. | Maximum HP + 5%. | ||
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|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
| [[File:4324.png|200px]] | | [[File:4324.png|200px]] | ||
| style="text-align:left;" | | | style="text-align:left;" | Add a 50% chance of auto casting 'Freeze' on an enemy when the user receives Physical Damage. | ||
[Garm Baby Card Combo] | |||
<br><br> | |||
More Information on Combo:<br> | |||
Hatii Bebe Card & Hatii Card | |||
| style="text-align:left;" | Add a 50% chance of auto casting 'Freeze' on an enemy when the user receives Physical and Magical Damage. | | style="text-align:left;" | Add a 50% chance of auto casting 'Freeze' on an enemy when the user receives Physical and Magical Damage. | ||
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|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
| [[File:4408.png|200px]] | | [[File:4408.png|200px]] | ||
| style="text-align:left;" | | | style="text-align:left;" | Increase damage inflicted on Holy Property, Shadow Property, Angel monster and Demon monster by 40%. | ||
| style="text-align:left;" | Enormous damage inflicted on Holy Property, Shadow Property, Angel monster and Demon monster. | | style="text-align:left;" | Enormous damage inflicted on Holy Property, Shadow Property, Angel monster and Demon monster. | ||
|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
| [[File:4128.png|200px]] | | [[File:4128.png|200px]] | ||
| style="text-align:left;" | | | style="text-align:left;" | Nullify all magic spells, including supportive skills, that target the owner at the cost of doubling SP Consumption cost when using skills. | ||
| style="text-align:left;" | Nullify all magic spells, including supportive skills, that target the owner at the cost of doubling SP Consumption cost when using skills. | | style="text-align:left;" | Nullify all magic spells, including supportive skills, that target the owner at the cost of doubling SP Consumption cost when using skills. | ||
|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
| [[File:4363.png|200px]] | | [[File:4363.png|200px]] | ||
| style="text-align:left;" | | | style="text-align:left;" | Every time you receive a Magical or a Physical Damage, small chance to auto-spell Level 1 Assumptio on yourself. | ||
| style="text-align:left;" | Enables use of Level 3 Assumptio. | | style="text-align:left;" | Enables use of Level 3 Assumptio. | ||
|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
| [[File:4365.png|200px]] | | [[File:4365.png|200px]] | ||
| style="text-align:left;" | | | style="text-align:left;" |Ignores MDEF of normal monsters. Slows your casting time by 2x. Reduces SP regeneration rate by 100%. | ||
Drain 2000 SP as the headgear is unequipped. | |||
| style="text-align:left;" |Increases cast time by 100%, reduces SP Recovery by 100%, and Reduce Casting Time of Amplify Magic Power by 100% But the wearer's attacks will ignore the MDEF of Normal monster. Drain 2,000 SP when the compounded header is unequipped. | | style="text-align:left;" |Increases cast time by 100%, reduces SP Recovery by 100%, and Reduce Casting Time of Amplify Magic Power by 100% But the wearer's attacks will ignore the MDEF of Normal monster. Drain 2,000 SP when the compounded header is unequipped. | ||
|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
| [[File:4430.png|200px]] | | [[File:4430.png|200px]] | ||
| style="text-align:left;" | | | style="text-align:left;" | +1 ATK, +1 Critical Rate and +1 HIT for every 10 Job Levels. | ||
| style="text-align:left;" | ATK+2 | Adds a 1% chance of auto casting Level 2 Earthquake when receiving physical attack. | ||
| style="text-align:left;" | +2 ATK, +2 Critical Rate and +2 HITfor every 5 Job Levels. | |||
Adds a 1% chance of auto casting Level 5 Earthquake when receiving melee physical attack. | Adds a 1% chance of auto casting Level 5 Earthquake when receiving melee physical attack. | ||
|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
| [[File:4263.png|200px]] | | [[File:4263.png|200px]] | ||
| style="text-align:left;" | | | style="text-align:left;" | Ignore normal monster's defense when attacking. | ||
Reduces natural HP recovery by 100% and drain 666 HP every 10 seconds. | |||
Drain 999 HP as the weapon is unequipped. | |||
| style="text-align:left;" | Inflict 50% more damage with Critical attacks. | | style="text-align:left;" | Inflict 50% more damage with Critical attacks. | ||
Reduces natural HP recovery by 100% and drain 666 HP every 10 seconds. | Reduces natural HP recovery by 100% and drain 666 HP every 10 seconds. | ||
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| [[File:4403.png|200px]] | | [[File:4403.png|200px]] | ||
| style="text-align:left;" | Reduces all skill's after-cast delay by 10%. | | style="text-align:left;" | Reduces all skill's after-cast delay by 10%. | ||
| style="text-align:left;" | | | style="text-align:left;" | Reduces all skill's after-cast delay by 30%. | ||
|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
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| style="text-align:left;" | Add a 2% chance of auto casting Level 2 Storm Gust on the enemy when attacking. | | style="text-align:left;" | Add a 2% chance of auto casting Level 2 Storm Gust on the enemy when attacking. | ||
Has 10% chance of Freezing an enemy when attacking. | Has 10% chance of Freezing an enemy when attacking. | ||
| style="text-align:left;" | | | style="text-align:left;" | Add a 2% chance of auto casting Level 2 Storm Gust on the enemy when attacking. | ||
Has 20% chance of Freezing an enemy when attacking. | |||
|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
| [[File:4419.png|200px]] | | [[File:4419.png|200px]] | ||
| style="text-align:left;" | | | style="text-align:left;" | Increases damage against Fire Property monsters by 50%. | ||
Add a 3% chance of auto casting Level 10 Frost Nova on an enemy when the user receives Physical Damage. | |||
| style="text-align:left;" | Increases damage against Fire Property monsters by 50%. | | style="text-align:left;" | Increases damage against Fire Property monsters by 50%. | ||
Increases damage of Storm Gust skill by 100%. | Increases damage of Storm Gust skill by 100%. | ||
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Maximum HP - 10%. | Maximum HP - 10%. | ||
Receive 50% more damage. | Receive 50% more damage. | ||
| style="text-align:left;" | | | style="text-align:left;" | | ||
Enables use of Level 1 Berserk. | |||
Maximum HP - 50% | |||
|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
| [[File:4276.png|200px]] | | [[File:4276.png|200px]] | ||
| style="text-align:left;" | Add a 1% chance of auto casting Stun, Curse, Silence, Poison, Bleeding on enemy when dealing melee physical damage. | | style="text-align:left;" | Add a 1% chance of auto casting Stun, Curse, Silence, Poison, Bleeding on enemy when dealing melee physical damage. | ||
| style="text-align:left;" | | | style="text-align:left;" | Add a 0.01% chance of auto casting 'Coma' on enemy when attacking. | ||
Add a 5% chance of auto casting Stun, Curse, Silence, Poison, Bleeding on enemy when attacking. | |||
|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
| [[File:4146.png|200px]] | | [[File:4146.png|200px]] | ||
| style="text-align:left;" | Reflect single target attack Magic back at the caster (Success Chance 10%) | | style="text-align:left;" | Reflect single target attack Magic back at the caster (Success Chance 10%) | ||
| style="text-align:left;" | | | style="text-align:left;" | Reflect single target attack Magic back at the caster (Success Chance 50%). | ||
|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
| [[File:4132.png|200px]] | | [[File:4132.png|200px]] | ||
| style="text-align:left;" | Nullify the Gemstone requirement of certain spells at the cost of increasing SP Consumption by 500% when using skills. | | style="text-align:left;" | Nullify the Gemstone requirement of certain spells at the cost of increasing SP Consumption by 500% when using skills. | ||
| style="text-align:left;" | | | style="text-align:left;" | Nullify the Gemstone requirement of certain spells at the cost of increasing SP Consumption by 25% when using skills. | ||
|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
| [[File:4131.png|200px]] | | [[File:4131.png|200px]] | ||
| style="text-align:left;" | | | style="text-align:left;" | Enable faster Movement Speed so long as the Footgear to which this card is compounded is equipped. | ||
| style="text-align:left;" | Enable the fastest movement speed as long as the footgear to which this card is compounded is equipped. | | style="text-align:left;" | Enable the fastest movement speed as long as the footgear to which this card is compounded is equipped. | ||
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| [[File:4143.png|200px]] | | [[File:4143.png|200px]] | ||
| style="text-align:left;" | Gain immunity to the Stun status. VIT + 3. Maximum HP - 30% | | style="text-align:left;" | Gain immunity to the Stun status. VIT + 3. Maximum HP - 30% | ||
| style="text-align:left;" | | | style="text-align:left;" | Gain immunity to the Stun status. | ||
VIT + 3 | |||
|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
| [[File:4135.png|200px]] | | [[File:4135.png|200px]] | ||
| style="text-align:left;" | Reflect 5% of all Physical Melee Damage back to the enemy which inflicted it. | | style="text-align:left;" | Reflect 5% of all Physical Melee Damage back to the enemy which inflicted it. | ||
| style="text-align:left;" | | | style="text-align:left;" | Reflect 30% of all Physical Melee Damage back to the enemy which inflicted it. | ||
|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
| [[File:4144.png|200px]] | | [[File:4144.png|200px]] | ||
| style="text-align:left;" | | | style="text-align:left;" | Enable full HP and SP restoration when resurrected. | ||
| style="text-align:left;" | Enable full HP and SP restoration when resurrected. | | style="text-align:left;" | Enable full HP and SP restoration when resurrected. | ||
Enable the use of Level 4 Resurrection skill. | Enable the use of Level 4 Resurrection skill. | ||
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|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
| [[File:4148.png|200px]] | | [[File:4148.png|200px]] | ||
| style="text-align:left;" | | | style="text-align:left;" | Reduce SP Consumption of skills by 30%. | ||
| style="text-align:left;" | Reduce SP Consumption of skills by 100%. | | style="text-align:left;" | Reduce SP Consumption of skills by 100%. | ||
|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
| [[File:4121.png|200px]] | | [[File:4121.png|200px]] | ||
| style="text-align:left;" | | | style="text-align:left;" | HIT + 100 | ||
| style="text-align:left;" | HIT + 500 | | style="text-align:left;" | HIT + 500 | ||
|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
| [[File:4342.png|200px]] | | [[File:4342.png|200px]] | ||
| style="text-align:left;" | | | style="text-align:left;" | Can not be knocked back. | ||
| style="text-align:left;" | | VIT + 3 | ||
Make an armor indestructible (except in upgrade attempts). | |||
| style="text-align:left;" | Can not be knocked back. | |||
VIT + 3 | |||
Make an armor indestructible (except in upgrade attempts). Reduces physical damage received from small, medium and large size monsters by 15%. | |||
|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
| [[File:4367.png|200px]] | | [[File:4367.png|200px]] | ||
| style="text-align:left;" | | | style="text-align:left;" | Reduces HP recovery by 100%. | ||
Add a 5% chance of gaining 20% of the damage inflicted on an enemy as HP with each attack. | |||
| style="text-align:left;" | Reduces HP recovery by 100%. | | style="text-align:left;" | Reduces HP recovery by 100%. | ||
Add a 100% chance of gaining 20% of the damage inflicted on an enemy as HP with each attack. | Add a 100% chance of gaining 20% of the damage inflicted on an enemy as HP with each attack. | ||
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| style="text-align:left;" | Maximum HP + 50% | | style="text-align:left;" | Maximum HP + 50% | ||
DEF - 50, MDEF - 50 | DEF - 50, MDEF - 50 | ||
| style="text-align:left;" | | | style="text-align:left;" | Maximum HP + 100% | ||
DEF - 50, MDEF - 50 | |||
|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
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| style="text-align:left;" | Deals more damage depending on the Boss target's defense. | | style="text-align:left;" | Deals more damage depending on the Boss target's defense. | ||
Drain 1 SP from its owner on each attack. | Drain 1 SP from its owner on each attack. | ||
| style="text-align:left;" | | | style="text-align:left;" | Deals more damage depending on the target's defense. | ||
Drain 1 SP from its owner on each attack. | |||
DEF - 30, Flee Rate - 30 | |||
|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
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Increases Physical Attack Strength by 10%. | Increases Physical Attack Strength by 10%. | ||
| style="text-align:left;" | | | style="text-align:left;" | Add a 1% chance of auto casting Level 1 Dispell when attacking. | ||
Make compounded weapon indestructible (except in upgrade attempts). | |||
Increases Physical Attack Strength by 10%. | |||
|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
| [[File:4374.png|200px]] | | [[File:4374.png|200px]] | ||
| style="text-align:left;" | | | style="text-align:left;" | Every time you do a Magical attack, it ignores 30% of Boss-type monster's MDEF, and does damage accordingly. | ||
DEX + 2 | |||
| style="text-align:left;" | Every time you do a Magical attack, it ignores 100% of Boss-type monster's MDEF, and does damage accordingly. | | style="text-align:left;" | Every time you do a Magical attack, it ignores 100% of Boss-type monster's MDEF, and does damage accordingly. | ||
DEX + 5 | DEX + 5 | ||
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| style="text-align:left;" | dd a 5% chance of breaking the enemy's weapon and a 3% chance of breaking the enemy's armor when attacking. | | style="text-align:left;" | dd a 5% chance of breaking the enemy's weapon and a 3% chance of breaking the enemy's armor when attacking. | ||
| style="text-align:left;" | | | style="text-align:left;" | Add a 10% chance of breaking the enemy's weapon and a 7% chance of breaking the enemy's armor when attacking. | ||
More Information on Combo: | |||
Hollgrehenn's Hammer[1] & MasterSmith Card | |||
|} | |} |
Revision as of 12:29, 16 July 2024
The Sealed Card System is a unique feature that allows players to harness the power of special cards in two distinct ways: sealed and unsealed. When a card is in its sealed state, it provides a certain effect, often defensive or passive in nature. Once unsealed, the card's effects are amplified or transformed, typically providing more aggressive or powerful enhancements. Players can strategically choose when to seal or unseal a card based on their needs and the situation at hand.